Hello. This page will have all the club penguin secret agent missions and how to beat them. First, here is how to become a secret agent.

Log on to Club Penguin. Click the moderator symbol on the top right corner of your screen. (The badge with the ‘M’ on it.) Now click the “Become a secret agent” button. You must be at least 30 days old. These are the answers to the questions in order.
1. Honest.
2. Being mean or rude.
3. Report them.
4. Saying their address.
5. I want to keep Club Penguin Safe.
6. I want to help other penguins.
To start a mission, go to HQ click the Green tablet that says “Top Secret” on the bottom right hand corner of the screen. Choose a mission on the left side of the tablet, and click the “launch mission” button on the right side.
Missions and their awards:
- Case of the Missing Puffle, Golden Puffle Medal and a Letter from Aunt Arctic (for finding the pictures and giving them to Aunt Arctic)
- G’s Secret Mission, Wilderness Survival Medal and a Letter from G (for making a fishing rod out of the ski and rope, and fishing in the water)
- Case of the Missing Coins, Electromagnet Medal and a Letter from Dancing Penguin (for turning the lights back on in the Night Club)
- Avalanche Rescue, Golden Sled Medal and Handy Penguin Award (for fixing the Ski Lift)
- Secret of the Fur, Golden Investigative Medal and Pizza Box (for delivering a pizza for the pizza parlor owner)
- Questions for a Crab, Golden Box Medal and Electromagnet 1000 Blueprints (for giving G the blueprints from the cave)
- Clockwork Repairs, Silver Watch Medal and blue team banner (for finding a replacement target)
- Mysterious Tremors, Boiler foiler spoiler medal and cooler gift (for recovering the clock tower gear from Herbert’s drill)
- Spy & Seek, Excellence medal and chocolates (for helping find all the find four pieces)
- Waddle Squad, Secret Squad Succes Medal and employee of the month trophy (for helping out the gift shop clerk)
Solutions:
Case of the Missing Puffles:
1. Talk to Aunt Arctic
2. Go to the Ice rink
3. Pick up the photos of the puffle and return them to Aunt Arctic
4. Go to the sport shop
5. Talk to G and ask him for special items
6. Go to the pet shop and click on the little note mailed to the puffle house:

7. It will tell you how many socks G has in code. (Sorry the number is different every time so I cant tell you directly what it is.)
8. Go back to the sport shop and answer G’s question.
9. Take both of the items he gives you and go to the iceberg.
10. Use the life preserver shooter that G gave you to rescue the stranded penguins.
11. Talk to the green penguin you rescued and go to ski mountain.
12. Fix the telescope using your spy wrench and look through it.
13. Turn the telescope until you see a green puffle flying around the tallest mountain.
14. Go to the tallest mountain and use the grappling hook that G gave you to climb it.
G’s Secret Mission:
1. Talk to G in the sport shop; the answer to the riddle is mogul.
2. Take the prototype sled to ski mountain.
3. Run it on the test run:

You’re going to crash anyway so bump into things to make it faster.
4. Pick up the survival guide and a piece of rope in the snow.
5. Travel around until you come to a place with a berry bush. Pick some “O” berries. You will also see a pine tree with a pot in it. Click the bottom of the tree until it comes out. Pick up the pot.
6. Travel around some more until you come to a tree stump with lots of puffles. Click on them.
7. Feed the black puffle an “O” berry.
8. Travel to the place where there’s a cave. Clear the bushes (by clicking them).
9. Go to the place where ther is a huge log. Pick up the ski in the bush and combine it with the rope you have. Combine that with an “O” berry.
10. Go to the river and use the fishing rod you made to catch a fish. Pick up the log you see there. Collect some water with the pot you found.
11. Go in the cave and click on one of the rocks on the floor near the little ditch. Put the log there. Take the survival guide from your inventory and put it there also. Feed the black puffle an “O” berry and the fire will start. Roast the fish on it and eat it. Boil the water on it and drink it.
12. Go outside and talk to the jetpack guy.
13. Talk to G.
Case of the Missing Coins:
1. Talk to the green penguin. ( Don’t tell him that you will look around though.)
2. Go upstairs. Click under the couch. Pick up the paper clip and the computer disc:

3. Go back to the room and click the computer. Then put the disk in the slot. Don’t forget to turn it on.
4. Click My_Files and select the file that says Combination_Number. Copy down the code somewhere.
5. Go back down stairs and unlock the vault door. Go look inside. Click on the coins on the roof. Go to HQ and talk to G, then click on the screen that shows the gift shop vault. Then click the drawer and select this key:

6. Go upstairs in the gift shop and unlock the the door to the roof. On the roof, use your spy wrench to open the powa box. Use the paper clip to disable the thing. Before you leave, Pick up the tuft of white fur.
7. Go back downstairs and go in the vault. Click on the pile of coins. Talk to the other agent and talk to G in the HQ.
8. Pick up the fladhlight on the table in the HQ. Go to the boiler room and switch on the flashlight. Click the fuse box and solve the puzzle. It is tricky, but since it is different every time, I can’t help you a lot with that. Sorry!
Avalanche Rescue:
1. Talk to G. Ask him where you can find the life preserver shooter and he will let you in the gadget room.
2. Pick up the life preserver shooter in the gadget room:

3. Go to Ski Village and talk to the brown penguin. Pick up the white hairs at the foot of the ski lift. Then go in the sport shop.
4. Take the belt off of the model penguin:

5. Go back outside to the village and click on the broken ski lift. Use the belt to fix it.
6. Go in the ski lodge and pick up the fishing rod leaning on the Gone Fishing door.
7. Combine it with the life preserver shooter.
8. Go to the light house and pick up the rope hanging in the boat beside the barrels of cream soda. Combine it with the life preserver shooter and fishing rod.
9. Go to the mountain and click on the sign that says Penguin Run. There will be a maze to solve. Since the maze is different every time, I can’t give you the solution directly, sorry! Record your correct moves on a piece of paper, and you can use them again when you make a wrong move and have to start over.
10. When you reach the end, click on your combination of the life preserver shooter in your inventory and click on the gap where the fence is broken.
11. The next part is hard. Here is a series of screen shots to show you how to do it.





( The next step is to pick up all the penguins and put them on the left side of the boulder:


Then pick up all three penguins and rescue the fourth penguin:

12. You will come back to the ski mountain. Talk to G and give him the white hairs.
Secret of the Fur:
1.Talk to G. Click on the Furensic Analyzer, (the machine on the right side of the invention table behind G). Use your spy comb to get the pink hair out.
2.Go back and talk to G again. Put the fur he gives you in the Furensic Analyzer.
3. Talk to G again. Take the AC 1000 from the gadget room.

4. Go to the beacon. Use the AC 1000 to blow the jet pack fuel over. Use your spy scissors to cut the balloon string.
5. Go to the Pizza Parlour and talk to the penguin there, ask him for a sample of the sauces. Then talk to him again and ask if you can help him. Pick up a bottle of chocolate sauce, hot sauce, and the pizza box.
6. Go to the coffee shop. Talk to the penguin there. Ask him for hot chocolate. Click on the coffee machine behind him.
7. Turn on the heat on the right side of the machine. Use your spy wrench to connect the milk. Take the coffee mug from the top of the machine to the spot where you pour hot chocolate:

8. A funnel should pop out. Pour the chocolate you got from the pizza parlour into the funnel. Then press the red button for hot chocolate. Pick up the mug and go to the ski lodge.
9. Pick up the candle between the 2 couches there. Go out the gone fishing door. Give the box of pizza to the fishing penguin.
10. Go to the light house. Pick up a net and a rope. (The rope is hanging from the side of the small red boat.) Combine them to make a trap.
11. Go back to the gadget room. Pour the jet pack fuel, the mug of hot chocolate, and the hot sauce in the funnel of the goggle machine on the left side of the table. Take the goggles.
12. Go out the gone fishing door in the ski lodge again. Put the trap you made on the branch of the tree. Use the candle for bait.
13. Pick up the tuft of fur left behind by the monster. Pick up the crab too.
14. Go to the gadget room and talk to G. Give him the crab.
15. Put the fur in to the Furensic Analyzer.
Questions for a Crab:
1. Talk to G.
2. Follow the crab to the sport shop, out to the ski village, up the ski mountain, and down the slope.
3. After the fall, travel around until you come to the place with a big bag of ‘O’ berries. Use your spy scissors to cut the string and bring it down. pick the bag up.
4. Travel around some more until your come to the tree stump with the hungry black puffle. Feed him an ‘O’ berry.
5. Travel to the cave, and throw an ‘O’ berry through the pet flap at the bottom of the door. The black puffle will go in and open the door for you.
6. Go inside and talk to the polar bear.
7. Turn around until you see a water wheel labeled ‘cage lift’. Follow the next instructions in order.
a. Put an ‘O’ berry where the white circle is. The puffle will turn on the water.
b. Put an ‘O’ berry where the red circle is. The puffle will tip the plate.
c. Put an ‘O’ berry where the green circle is. The puffle will lift the brick, and the water will lift the cage.

8. Pick up these items: anchor,rope,hot sauce, and Electromagnet 3000 blueprints. They are circled in red in the picture below so you know where to find them.

9. Combine the anchor and the rope. Combine the hot sauce with an ‘O’ berry.
10. Open the door. There will be a pile of snow blocking your way. Feed the spicy ‘O’ berry to the puffle near the door. He will clear the snow.
11. Travel back to the place where you first landed when you fell. Click on the ledge:

12. Use the grappling hook you made from the rope and the anchor to climb up the ledge.
13. Go to the ski lodge and out the gone fishing door. After you hear Herbert talk at least once, go to the pizza parlour. (You will have to walk through the dock, the town, the snow forts, and the plaza because you don’t have your map or your spy phone.)
14. Ask the penguin for a seaweed pizza. Go back to the gone fishing place and put the pizza beside Herbert. ( On the right side of him.)
15. While Herbert is eating, flip the switch on the machine: (Where the white circle is.)
If you didn’t flip the switch before Herbert is done eating, you will have to get another pizza and try again.
16. When G talks to you, tell him that you recovered his Electromagnet blueprints. Give the blueprints to him.
Clockwork Repairs:
1. Talk to G in the HQ. Click on the monitor that shows the snow forts.
2. After you finish talking with G, turn around until you see the invention cabinet on the left side of the door to the gadget room. Click on the Electromagnet 3000.
3. Open the lock. The password is K E Y.

4. Take the Electromagnet 3000 and go to the iceberg. Turn until you see a frozen spring in the water. Use the Electromagnet to get the spring. Pick it up.
5. Go to the beach. Pick up the green sand bucket. Go to snow forts. Hold the bucket and click on the spot where the red circle is:

6. You should have scooped up a bucket of snow. If you didn’t, try again.
7. Go to the town. Talk to the green penguin. Tell him that you have been looking for a picture of the gear. He will give you a paper.
8. Go to the pizza parlour. Pick up the paper on the floor beside the piano there. Then go to the stage. Click on the piano. Put the sheet of music on it and play the notes in order. (Purple, white, purple, green, blue, green, blue, pink, green, blue, purple, red.

9. Go back to the stage. The yellow puffle will come with you. Give him the picture of the gear first, then give him the bucket of snow. Take the snow gear and go to the gadget room.
10. Turn until you see a test chamber. Put the snow gear on the right end of the conveyer belt. Pull the red lever on the bottom. Press the red button with the snowflake on it. Then pull the red lever again. Pick up the ice gear.
11. Put the spring in the ice cube on the right end of the test chamber. Pull the red lever. Press the red button with fire on it. Pull the red lever again. Pick up the spring.
12. Pick up the life preserver here:

13. Go to the dock. Talk to the penguins there. Ask them for the target. They will tell you to hit the target 3 times.
Tip: Click and hold your mouse until the power meter is full. Then throw the snow ball, but aim in front of the target because it is moving.
14. After thay give you the target, give them the life preserver ring. Then go to snow forts.
15. Click the arch under the clock tower:

16. Put the target, the gear, and the spring where they should belong. Then go back to snow forts.
Mysterious Tremors:
1.Talk to G, then go to the dock.
2. Talk to Herbert, then pick up the lantern that Klutzy dropped after they leave.
3. Go back to HQ and tell G what you found out. Then pick up the brown propeller hat hanging behind G. Turn until you see a tank of gas. Click on it, then talk to G again. Ask him what super helium is, then ask if you can take it. Pick the gas tank up.
4. Pick up the hammer hanging above the lab table:

5. Go to the Sport Shop and pick up the box of tent pegs. Go to the beach and pick up a net. Go in the lighthouse and talk to the penguin tieing balloons. Ask him if you can have some. Take the box of balloons.
6. Fill a balloon with super helium, then go to the town. Click on the balloon and click on the gift shop. Click on the net and click on the gift shop. Click on the box of tent pegs and click on the gift shop. Click on the hammer and click on the gift shop. Then it should look like this after the balloon pops:

7. Go in the coffee shop and talk to the penguin there. Tell him you will help him pick up the cookies. Then click on the cookies that are spilled on the floor. Drag and drop the cookies into the cookie jar. The penguin will offer you a cookie.
8. Go back to the town and give the green puffle the propeller hat you got in the HQ. Then give him the cookie. He will get the piece of the map down for you. Go to snow forts. Click on the flag that the other half of the map lands on. Go to the plaza.
9. Talk to the penguin reading the newspaper. Then go to the pizza parlour and ask for a double meat pizza with extra grey fish. Go back to the plaza and give the pizza to the penguin. Ask him for his newspaper, then take the piece of map out of the paper. Combine it with the other piece.
10. Go to the dock and enter the tunnel. Use the map to choose which tunnel to go: left or right. (The tunnels are different every time.) Use the lantern Klutzy dropped to light the way.
11. When you reach the place where you see Herbert’s giant drill, use your spy wrench to get the gear out. Then go in the tunnel where Herbert is and talk to him.
12. Click on the boiler and fix it by connecting the pipes. Click on 2 pipe pieces to switch them.
13. Go to HQ and talk to G. Tell him you got the prime gear from the clock tower. Give it to him.
Operation Spy & Seek:
1. Talk to G in the HQ.
2. Pick up the transmitters,(the thing with flashing red lights) the kite blueprints, and the deflated rubber duck:

3. Go to the mine shack. Talk to the orange penguin. Ask him if you can help. Then click on the chain of pipes on the roof of the mine shack.
4. Drag and drop the pieces to move them. Follow these steps:







5. Then the orange penguin will talk to you again. When he askes you to do another job, say yes. There is a cart that has fallen on its side. Click on it to tip it over. The click on the small blue box with the safety mask leaning on it. Weld the cart by clicking and holding on the craked parts of the cart. Make sure to cover every bit of it!
6. If it doesn’t work, then quit the mission and try again. It didn’t work the first time I tried it.
7. Put the transmitter in the mine cart and click on it to send it down.
8. Now go to the forest. Pick up the wooden sticks and combine it with the kite blueprints.
9. Go to the ski lodge. Talk to the penguins playing find four. Search around the ski lodge for any pieces, remember to look all aroun the room. Go to the attic. Search for more pieces there.
10. Also in the attic, pick up the white string under the rug:

Combine it with the kite. Combine one of the transmitters onto the kite. Combine ALL the find four pieces.
11. Return the pieces to the penguins playing find four. If it says that you should give them all the find four pieces in one pile, that means you haven’t found them all.
12. Go to the mountain and click on the kite in your inventory. Then click on the top of the pole where the signs are.
13. Go to the plaza and talk to the penguins there. Take the gum off by clicking it between the two penguins. Combine the gum with the rubber duck.
14. Go to the dock. Talk to the penguin there. Start the boat by pulling the motor. It is the brown handle circled in red in the picture below.

15. After you got the pump, combine it with the rubber duck. Now drag and drop the handle of the pump up and down until it is inflated. Combine it with the transmitter.
16. Go to the iceberg and face the Club Penguin island. Send the rubber duck out to sea there.
17. Go to the HQ.
18. Talk to G, then take the binoculars.
19. Go out the gone fishing door in the ski lodge. Face the far side of the lake. Click on the binoculars and click on the opposite shore.
20. After watching Herbert and talking with G over the phone, go across the lake. Pick up the old spy phone and combine it with the binoculars.
21. Put the invention in the dark green pine tree beside a gray rock.
22. Go to HQ. Talk to G and watch the video.
Waddle Squad:
1. Talk to G in the HQ.
2. Pick up the blue solar panel in the cardboard box beside G.
3. Go to the gift shop and speak with the penguin at the cash register. Tell him that you will help.
4. Pick up the folding table, the box of balls, and the pile of clothes. Go outside to the town.
5. Put the things here:

You have to click on the exact spot or else it will not work.
6. Go inside again and talk to the gift shop clerk. Next, talk to Rookie. (The green penguin with the propeller hat) Then click on the solar panel and click on the bunch of colorful wires sticking out of the cord from the giant magnet.
7. Solve the puzzle, this is what it should look like when you are done:

8. Go to the light house and pick up a barrel of cream soda.
9. Go to the beach and talk to the Jet-Pack Guy. Then talk to him again and give him the cream soda.
10. Follow these steps:








11. Go to the dock and ask the green penguin for rope. Then go to the night club. Put the rope here:

12. Then pull the red lever. After that, use your spy wrench to open the lid to the cage lift. Click inside. Next, put the gears at the bottom where they should go so that everything fits. (Sorry it changes every time so I can’t tell you directly where to put the gears.)
13. Once you have fixed it, go anywhere.
You will recieve a call from Jet-Pack Guy. Go to the dock. After you see Klutzy, you will get a call from Rookie. Go back to the night club.
14. While Herbert is laughing, cut the rope with your spy scissors.
15. After Herbert is stuck to the magnet, use your mouse to drag and drop the lights so they are directed towards the solar panel:

Or you can take the Jet-Pack Guy’s jet pack and put it on the cage at the very left of the screen.
16. Keep talking until you finish the mission.